Resume · Senior Product Designer · Design Engineer

Jesse Dubberke

Senior Product Designer · Design Engineer

I design the system — and I ship the code.

Open to senior product design & design engineering roles · Canada + US
Based
New Brunswick, Canada · Remote (Canada + US)

Twenty-five years in digital product, 10+ of them in B2B SaaS, across design systems and brand. I build the system, then I ship it: most recently Desklight, a SaaS platform designed and coded solo, with a public design system. Deep experience in regulated, workflow-dense environments (gaming compliance, legal and mortgage servicing), accessibility-first, and fluent with the engineers I sit beside.

Experience

  1. Desklight

    May 2026 — present

    desklight.ai · Remote

    Founder, Product Design & Engineering

    • Designed and built a SaaS platform end to end, solo: product, brand, design system, and the production code (React, Node/Express, Supabase/Postgres). Deployed and running.
    • Built Lumen (lumen.desklight.ai), the public design system: 32 components, 14 foundations, dark and light themes, and interactive tools for spacing, motion, response and recovery.
    • Built Allie’s 32-tool agent across email and chat, with Engram memory that compresses, deduplicates and prunes brand knowledge; connected planning, creation and scheduling to an editable workflow.
    Case study
  2. ALAW

    Jan — May 2026

    National law firm, five-brand portfolio

    Marketing Director, Creative Services (Contract)

    • Directed brand and creative across the firm and its sibling brands, reporting to the CMO and partnering with the CEO.
    • Built the Link Title brand from zero for the launch of linktitle.com: mark, five-role color system, type, custom icons, and templates.
    • Modernized legacy assets at scale: rebranded 14 product decks via a custom XML pipeline, a complete visual refresh with every chart and signed-off number held 1:1.
    • Built self-serve internal tools in production HTML, including email-signature generators that reconcile Classic and New Outlook rendering firm-wide.
  3. Atlantic Lottery Corporation

    May 2024 — Jan 2026

    Moncton, NB

    Product Designer / UX/UI Designer

    • Built Atlantic DS from zero on Microsoft Fluent 2, accessibility-first (WCAG 2.1/2.2). After a baseline review of the aging legacy system, it was acknowledged as a real modernization option for products serving 500,000+ users.
    • Design lead for the registration and onboarding squad in a regulated environment: redesigned FINTRAC-compliant registration with ID-scan integration, embedded with the Product Owner in agile delivery.
    • Wrote a Photoshop automation that generated the full iGames tile library for the Casino lobby rebuild, displacing an outside vendor quote of approximately $250K.
  4. Equinox East

    May 2023 — May 2024

    Remote

    UX/UI Consultant (Freelance)

    • Independent product and UX/UI consulting for B2B clients, including the Alita Group brand system (legal tech) and AskBob AI: brand, mascot, website, and product deck for an LLM product.
  5. Voxtur

    Apr 2022 — May 2023

    Tampa, FL (remote)

    Senior Product Designer, promoted to Director of Brand Marketing

    • Led design for Lender Direct, a new B2B SaaS platform for mortgage lenders serving 150+ enterprise clients: flows, wireframes, prototypes, UX copy, and the design system engineering shipped from. Launched with United Wholesale Mortgage.
    • Promoted to rebuild voxtur.com from the ground up (stakeholder interviews and a Notion product wiki into IA, wireframes, and high-fidelity, then implementation with the dev team) and to lead brand harmonization across 4 subsidiaries.
  6. Dovico

    Jun 2016 — Apr 2022

    Time-tracking SaaS

    Product / UX/UI Designer

    • Designed a new B2B SaaS product, ShowUp, from research and PRDs through shipped flows, opening a new revenue stream; owned UX/UI for the flagship Timesheet product across web and mobile.
    • Ran moderated Zoom usability sessions with Timesheet users, testing redesigned task flows for time-on-task; shipped the improvements to production.
    • Modernized legacy task flows from wireframe to prototype to production, and rebuilt user onboarding with coaching from Wes Bush (Product-Led Growth).
  7. Gogii Games

    2008 — 2014

    Moncton, NB

    Creative Director · UX/UI

    • Player-coach leadership: led and mentored design teams of 8+ across licensed titles for Disney, DreamWorks, Sony, Fox, and Mattel. Shipped 6 mobile games with 2M+ combined downloads, one a worldwide hit that took the studio to GDC, and built its production pipelines.
  8. Earlier Roles

    2000 — 2016
    • Creative Director / UX/UI, Cupcake Digital (2014–2016) · Design Consultant (2015–2016) · Lead Artist / UX/UI, Infiknowledge (2003–2008) · Artist / 3D Animator, HeyNetwork (2000–2003).